//D7|||Yes it is still the best aura for a zealer. Fanat will still give you the best + damage percentage as well as attack rating boost. Might and conc will give you lower damage percentage with no attack rating boost. So fanat is still your number one choice.|||That was my conclusion as well.
It just seams so stupid that there exists one aura to rule them all that I thought I had missed something. IMO Concentration should have some other bonuses (or synergies) e.g. deadly strike to make it a viable choice instead.|||Quote:
It just seams so stupid that there exists one aura to rule them all that I thought I had missed something.
This is how the game works, many skills are useless, or are being used only as a synergy...
However concentration is the aura for hammerdins, so it has some uses

That was my conclusion as well.
It just seams so stupid that there exists one aura to rule them all that I thought I had missed something. IMO Concentration should have some other bonuses (or synergies) e.g. deadly strike to make it a viable choice instead.
There's another extremely useful aura that a Zealer can use, but is HIGHLY dependant on your weapon: Conviction.
If you have a Destruction, Phoenix, Doom, Rift, Voice Of Reason or Crescent Moon runeword and you want to rely in damage x spell casting Conviction can fit nicelly in a Zealer build. Sometimes can clean areas even faster than a Griefadin/Deathdin. Only problem is that the life leech is smaller (except if you use Life Tap) and the survability is lower, but still extremely fun.|||Quote:
It just seams so stupid that there exists one aura to rule them all that I thought I had missed something.
I agree fanat is the best choice, though concentration is not completely useless
at level 20, concentration enhances damage of others in the party by 345% and has a range of 36 yards, also it is supposed to "Reduce the chance that your attacks will be interrupted"
at level 20, fanat only enhance party damage by 186%, and the range is only 20 yards.
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