2012年4月21日星期六

Uber Setup

Items:

Helm - Guillaume's Face Um'd

Ammy - Cat's Eye

Rings - Raven Frost / Dwarf Star

Armor - Smoke + Treachery for prebuff

Belt - Thunder Gods

Glove - Dracul

Weapon - Black Flail

Shield - Griswold Shield 3x pdia'd

Boot - Gore Rider

Swich - Wand with life tap charges / prebuff shield

Stats:

Str - Enough for items.

Dex - Enough for max block with Holy Shield.

Vita - All rest.

Energy - Nothing.

Resistance:

85 Fire res

75 Cold res

95 Lite res

75 Psn res

Skills:

1 Salvation

Max Holy Shield

Max Fana

Max Lite aura (passive bonus +10max lite res)

Max Fire aura (passive bonus +10max fire res)

Rest to Smite

Does this look fine to you guys?|||You'll be able to kill ubers, yes.|||Just remember to switch to conviction (if higher than 20 to override meph) or salvation (for stacked resist which you should need) and you should be set.|||Well, I finally got the character built and he works great! Only trouble I had was getting jumped by Lillith while amp'd and being attacked by a pack of those spear rogues, but she was no problem when I came back with antidote potions.

Uber trist was easy, took down Baal first then fought Meph + Diablo at the same time with no problems using fade prebuff from treachery (forgot to post that) and salvation.|||Lillith is more dangerous than ubertrist for sure.

Congrats on a successful run, and enjoy your torches |||Quote:








Lillith is more dangerous than ubertrist for sure.

Congrats on a successful run, and enjoy your torches




have never tried your setup but if your interested in 30-40second UT clears, and now able to organ run alot faster since Maiden was nerfed with 1.13, try my setup from 1.12

Helm Guillaumes

Body CoH

Belt TGodz

Gloves Dracs or IAS gloves if using Last Wish (i'd still use Dracs)

Boots Gores

Rings Raven / Dwarf (dwarf is purely for fire absorb)

Ammy Highlords

Weapon Last Wish PB or Grief PB

Shield Up'd HoZ

Prebuff Treachery

Max Fanat

Max Zeal

Max Holy Shield

Max Sacrifice (Zeal synergy)

1pnt Salvation

Remainder Points

Defiance (HS synergy)

Smite (I prefere 1 point in smite, with +skills it still only took me 8-13 seconds to kill each of the Ubers)

Throw em around have fun with it

dont know if there is a guide with this build out there anywhere but maybe its time I post it|||Quote:








have never tried your setup but if your interested in 30-40second UT clears, and now able to organ run alot faster since Maiden was nerfed with 1.13, try my setup from 1.12

Helm Guillaumes

Body CoH

Belt Dungos

Gloves Dracs or IAS gloves if using Last Wish (i'd still use Dracs)

Boots Gores

Rings Raven / Dwarf (dwarf is purely for fire absorb)

Ammy Highlords

Weapon Last Wish PB or Grief PB

Shield Up'd HoZ

Prebuff Treachery

Max Fanat

Max Zeal

Max Holy Shield

Max Sacrifice (Zeal synergy)

1pnt Salvation

Remainder Points

Defiance (HS synergy)

Smite (I prefere 1 point in smite, with +skills it still only took me 8-13 seconds to kill each of the Ubers)

Throw em around have fun with it

dont know if there is a guide with this build out there anywhere but maybe its time I post it




Here's food for thought for the OP:

You can also drop Zeal and Sacrifice, and instead max Might, Vigor, with the rest into Charge. Might will give you a good passive bonus and Vigor is just all around useful.

I find that if you're trying to budget Ubers a solid Charge might be more useful, because without a decent amount of AR (I'd say maybe at least 10k), Zeal can be a pain even in the most basic of situations.



-Kinky|||Quote:








Here's food for thought for the OP:

You can also drop Zeal and Sacrifice, and instead max Might, Vigor, with the rest into Charge. Might will give you a good passive bonus and Vigor is just all around useful.

I find that if you're trying to budget Ubers a solid Charge might be more useful, because without a decent amount of AR (I'd say maybe at least 10k), Zeal can be a pain even in the most basic of situations.



-Kinky






touch�, but take note that with max fanat, and what is it? 10 attacks per zeal (havent played smiter since 1.12) you really are not going to have trouble hitting anything..

edit: i take that back, you may have trouble making contact, but you'll be attacking so fast you wont really notice|||Kinky's post is agreeable, up to the point of getting Grief, which solves the AR issue with ITD. Zeal will be, for the vast majority of the time, for normal Monsters which ITD has an effect. For the super uniques that ITD won't work on, you'd probably be smiting them anyway, so lack of ITD only hurts Zeal when it is used on Normal Enemies.

On a side note, I find Grief to be the most overpowered runeword to exist on a Melee weapon for its Rune costs. 1 HR (LO) and 1 mid-high (Mal) and you have just created yourself a devastating weapon, especially with Phase Blade. It works equally well as a Zeal weapon or a smite weapob|||Quote:








Kinky's post is agreeable, up to the point of getting Grief, which solves the AR issue with ITD. Zeal will be, for the vast majority of the time, for normal Monsters which ITD has an effect. For the super uniques that ITD won't work on, you'd probably be smiting them anyway, so lack of ITD only hurts Zeal when it is used on Normal Enemies.

On a side note, I find Grief to be the most overpowered runeword to exist on a Melee weapon for its Rune costs. 1 HR (LO) and 1 mid-high (Mal) and you have just created yourself a devastating weapon, especially with Phase Blade. It works equally well as a Zeal weapon or a smite weapob






Grief will add smite damage and is a very nice weapon, much more affordable than Last Wish for the new people..

I will however say that Last Wish during my timing runs, was found to be alot faster in gathering organs+clearing UT, not by much but it was faster.

and remember Grief's major damage is hidden, so comparing damage by equipping a Grief and then a Last Wish is useless..

you must do what I did and do trial runs, aka about 50 Organ/UT runs with each using Fraps to record full runs and bosses/mini-bosses

Newcomer Hammer Help

I am 3 days new to Diablo II LoD. I was told to start on Nightmare, and Non-Ladder (USWest.) I have never played any of the previous Diablos, but I am really enjoying the game. I have spent many hours searching for guides to the game, and finally have somewhat of a grasp of how things work, however I do not know all the abbreviations and other such shortcuts in speech pertaining to the game.

The main purpose of this thread is to get some help setting up my charecter.

Watching my friend play, I've really come to like the Hammerdin, it's just something about the circles of hammers annihlating monsters.

This is my goal.

I started a paladin, and have messed up his skills and stats, but I'm told I can reset and fix it once I get up in level a ways. What I need help with is equipment.

I have found what my "ultimate" equipment goal is, but it seems nearly immpossible to obtain due to money and well, the rarity of the items. Here it is:

Skill Trees

Defensive Auras

1 - Prayer

1 - Cleansing

1 - Defiance

1 - Redemption

1 - Salvation

20 - Vigor

Offensive Auras

1 - Might

20 - Blessed Aim

20 - Concentration

Combat Skills

1 - Holy bolt

1 - Smite

1 - Charge

12 - Holy Shield

20 - Blessed Hammer



Stats

Strength: Enough to Equip Items (is there a way to figure this out?)

Dexterity: Enough for 75% block with Holy Shield (same with this?)

Vitality: Everything Else

Energy: None

Items (what I want eventually)

Helm: Harlequin Crest Shako

Amulet: Mara's Kaleidoscope

Rings: Stone of Jordan and/or Bul-Kathos' Wedding Band

Body Armor: Archon Plate or Dusk Shroud (3-socket) (Enigma)

Gloves: Magefists

Belt: Arachnid Mesh

Boots: Sandstorm Trek

Weapon: Flail (4-socket) (Heart of the Oak)

Shield: Herald Of Zakarum

Weapon Switch: Flail (5-socket) (Call to Arms)

Shield Switch: Scourg (4-socket) (Spirit)

[I'm not too worried about a Merc yet as I haven't even gotten to Act 2...]

Mercenary: Act 2 Desert Mercenary -- combat (prayer)

Mercenary's Items

Weapon: Giant Thrasher (Insight)

Helm: Veil of Steel

Body Armor: Archon Plate or Dusk Shroud (Chains of Honor)

For this set-up I need these runes

Jah

Ral x2

Dol

Ith

Mal

Um

Ber x2

Ist x2

Ko

Ohm

Vex

Tal x2

Pul

Ort

Thul x2

Tir

Amn x2

Sol

These charms would be nice

Paladin Hellfire Torch

Annihilus (essential to every build, right?)

20 life small charms (w/extra mods) (I don't know what those are)

20 Lion Branded grand charms (w/extra mods) (I don't know what those are either, thats just what a friend said)

----------------------------------

So, there it is...

What I need is something to start with. Some good Hammerdin worthy equipment that I can obtain myself relatively simply (i.e. using runes from the Countess)

I pretty sure fast cast rate (FCR?) is a crucial part of a hammerdin, and so is damage. Could you help me out a bit?|||A cheaper hammerdin doesnt use a 'nigma or a call to arms. Their armor is usually vipermagi or que hagans. Maras is any pally skill ammy with resistances. A heart of the oak is replaced buy a wizardspike. Rings are any with cast rate, resists, mana, etc.

Those are the most expensive pieces of equipment that a hammerdin has.

You can play with you hammerdin and still do good damage, have ok defense and resists in hell. The problem is you wont be as fast. Your cast rate will be slower and not as much damage. The enigma allows you to teleport and is the most critical piece of equipment for the build but it requires 2 high runes.

Over time and playing more, you will eventually have things to trade for the runes to make an enigma.|||Quote:




Strength: Enough to Equip Items (is there a way to figure this out?)

Dexterity: Enough for 75% block with Holy Shield (same with this?)

Vitality: Everything Else

Energy: None




The easiest way to figure out Strength requirements is to obtain all the gear you'll be using, then putting them on one at a time according to Strength requirements. This usually was a pain for people who didn't have the gear prior to making the build, but the 1.13 patch allows respec of skill/attribute points with relative ease. As a general rule of thumb, if you're using Enigma, logic dictates that you'll probably only need as much Strength as what the base armor requires.

Max Block: http://www.baronsbazaar.invisionzone...lock_calc.html


Quote:




Paladin Hellfire Torch

Annihilus (essential to every build, right?)

20 life small charms (w/extra mods) (I don't know what those are)

20 Lion Branded grand charms (w/extra mods) (I don't know what those are either, thats just what a friend said)




A Lion Branded Grand Charm is a Grand Charm that gives +1 to Combat Skills on any Paladin's skill tree. And it being a Grand Charm, the maximum number you'll need will be 10, 9 if you need to carry the Hellfire Torch as well.

As for starting with some easy to obtain equipment--most Hammerdins won't be that much fun to play until you can at least reach level 65 (which is the level requirement for Enigma).

FCR: With your current ideal setup, you will have 10-frame casting (75FCR). While some people stress this is enough, the other option is to reduce damage output slightly and aim for 9-frame casting (125FCR). Easily do-able if you switch your gear around (and possibly much cheaper).



-Kinky|||I realize that what I put down is the most expensive, it's more of a long-term goal. I think Viper-magi will be reasonably easy to get, and I assume wizardspike it too.

Thanks for the information!

Kinky, thanks for the link, that's awesome. Is there a way to increase my Cast Rate with some not so rare rune-words or items?|||vipermagi

wizardspike

magefist gloves

Trang Ouls gloves

rare rings - gamble with gold

spirit shield

plus more that i've probably forgotten|||The build is simple. Just like you explained above but I would rather use mp enigma than ap due to str req. Use vipermagi until you get rich enough for enigma.|||Awesome! I looked up the stats, and those should be able to carry me through whatever I need. Thanks Shanskie.


Quote:




...use mp enigma than ap due to str req.




What is "ap enigma" and "mp enigma"?|||Also, I assume that to cast Blessed Hammer will cost mana, is this usually an issue finding gear that boosts enough, or do you just cary a ton of mana pots?|||archon plate / mage plate

/edit

leveling up, max BH last (well 2nd last before Holy Shield), that way the mana cost doesn't go up.

And ofc the 1 point in redemption|||Okay. Where do you go to reset your Characters stats and Skills. I was told that you receive all the points back to use, I just don't want to get too far into the build if I actually can't do it.

Best stats/skills for solo up to 18?

Hi!

With the new skills/stats reset function, my interest in Diablo 2 was re-awakened.

I'm wondering which stats and skills are optimal for speedy and death-free leveling up to level 18?

Thanks!|||Quote:








Hi!

With the new skills/stats reset function, my interest in Diablo 2 was re-awakened.

I'm wondering which stats and skills are optimal for speedy and death-free leveling up to level 18?

Thanks!




Something like this works. Do some changes if good low level weapon drops.

28 dex (for Hunter's bow) Buy 3 socket bow from Act1 town people. Put chipped gems in those sockets.

30 str (so you can use boots if for example Hsarus boots drop)

Rest goes to vitality.

Skills

1 Might (use those javelins/throwing knives with might aura until holy fire is available)

Point 2-5 goes to Resist fire (synergy for Holy fire)

Points 6...18 goes to Holy Fire (use Hunter's bow with this aura)|||Very nice suggestion! Thank you.|||The build worked very well, and I am now level 17. Thinking of respeccing at 18.

What would be the optimal skills/stats between 18 and 30, that isn't equipment-demanding?|||Quote:








The build worked very well, and I am now level 17. Thinking of respeccing at 18.

What would be the optimal skills/stats between 18 and 30, that isn't equipment-demanding?




Continue with Holy Freeze aura. Maybe couple more levels with Holy fire aura then Change to Holy Freeze.

~10 Resist Cold

1 Might

1 Holy Fire

1 ... 13 to Holy Freeze

1 Sacrifice

4 Zeal (use any fast weapon you can find, that normal javelin is fast and has good range too and you can throw and zeal with same weapon). Buy/Gamble one with 10 ias.



Make Stealth (Tal Eth) armor when those runes drop.|||Once you begin on the path you might as well finish maxing out holy fire and ignoring holy freeze as you can only put 1 point into holy freeze upon level 18 thus your holy fire will continue to get stronger while holy freeze continues to be 2 steps behind for most of the early levels.

Note* Well its 12 steps but you get the idea.

Holy Freeze

Deals damage every 2 Seconds

Range: 4 Yards

Cold Damage: 5 - 7 (�6.5)

Cold Damage To Attack: 26 - 39 (�33)

Level 18

4 points zeal

1 point sacrifice

1 point might

1 point Holy Fire

1 Point holy Freeze

10 resist cold is best you could do.

The freeze would help but you will be ripping apart most things pretty quickly.

Holy Fire

Fire damage: 8 - 10 (�9.5)

Fire Damage To Attack: 51 - 63 (�57)

Same skill set up.



Want my advice.

Take the points from zeal and put into it Resist Fire and change tactics.

Mule over/Trade for

Deaths Gloves + Sash

Raven Claw Long bow

Raven claw carrys over the fire elemental damage from holy Fire onto the explosion so you will find yourself destroying packs faster than if you were using zeal given that the Splash damage doesn't require attacking rating and hits a wider area.

Fire damage: 16 - 19 (�18)

Fire Damage To Attack: 96 - 119 (�108)



I generally use either a enchant + my self dubbed 3 piece "Big Bang Set" listed above or the full set up which includes.

Biggin Bonnet (Level 3) (Socket Chipped Ruby)

+30% Enhanced Damage

+14 Defense

+30 To Attack Rating

+15 To Mana

+15 To Life

+10 Life (FR)

Hotspur (Level 5)

+10-20% Enhanced Defense (varies)

+6 Defense

Fire Resist +45%

15% To Max Fire Resist

Adds 3-6 Fire Damage

+15 To Life

Deaths Gloves + Sash (level 6)

Poison Length Reduced by 75%

Poison Resist 50%

30% Increased Attack Speed

+8% Life Steal

Cannot be Frozen

All Resistances +15

Nozakan Relic (Level 10)

+20% Faster Hit Recovery

Fire Resist +50%

+10% To Maximum Fire Resist

Adds 3-6 Fire Damage

+3 To Light Radius

Blinkbats form (Level 14) (Socket Flawless Ruby)

25 Defense

+50 Defense VS. Missile*

10% Faster Run/Walk*

40% Faster Hit Recovery

Adds 3-6 Fire Damage

+31 life(FR)

RavenClaw (Socket Flawless Ruby)

+60-70% Enhanced Damage (varies)

Fires Explosive Arrows [Level 3]

50% Bonus to Attack Rating

+3 To Dexterity

+3 To Strength

10-16 Fire damage(FR)



28-44 per Explosive arrow which is quite decent for all but bosses in normal.

This set hasn't changed since its creation still works just now I don't need to worry about stat points. Get me well into later stages of normal/early nightmare without too much trouble.



Of course you could just jewel yourself up with maxers and go melee but I wanted something that would work for every char that wasn't dependant on stat points because I usually didn't spend ANY until level 75.|||Elemental leveling builds cant match the damage of pure zeal/sac though, even a clegs combo beats it, never mind max dmg jeweled items|||Quote:








Elemental leveling builds cant match the damage of pure zeal/sac though, even a clegs combo beats it, never mind max dmg jeweled items




You have better listed damage, but you need run next to each monster.



Elemental leveling

Lvl1: Fill all slots (~10) with poison jools. Make same kind of set for you merc too. Use bows.

Lvl15: Change to fire damage items (~150 fire should be enough)

and use Raven Claw.



At level 20 you can open cow games for you new chear. Hard to kill/exp with zeal faster than clearing 2-3 players cow game while using bow.|||19-124 before deadly strike for clegaws which is a top rated low level sword if you can handle the requirements. The only pro for Elemental based builds is there much stronger when untwinked but with raven claw it does even out and is safer giving it crowd control.|||Quote:








19-124 before deadly strike for clegaws which is a top rated low level sword if you can handle the requirements.




That is very good set. At lvl12 it gives 3-34 and quite nice boost for every level.

It's fast enough too (6/6/6/11 zeal).

Those early set are great, my favorite lvl12 ... setup is (while using elemental aura, sword damage (5-14) is too low without).

Full Angelic, Death Gloves+Belt, Cathan's Mask

Ring, Sigon Boots+Shield.

Gives CBF, huge life and defense, +2skills, massive ar bonus, 60 ias, max block and 70 mana.

At level 12, you got 5/5/5/9 zeal speed (56-81 fire damage with holy fire aura)

Hammer Uber-trist?

I know hammerdins cannot solo uber-tristram, but I have seen various guides suggesting the single point in smite and the right gear can allow a hammerdin to solo uber-trist.



My Hammerdin build is very basic.



Shako

Enigma

HoTo

HoZ

Arachs

Magefist

Sandstorm Trek

(no rings or ammy yet, but maras and soj eventually)



I don't really feel like making another paladin charecter just to try and get a torch for this one, so using the hammerdin would be nice.



Is it possible to solo, and what equipment should I try to get?|||Kiras(15 ias jewel)

Last wish

Sanctuary

Gores

20/10 CB blood gloves

Alternates

Grief Phase blade

Guillames Face

Draculs grasp

Exile

Basically its a total switch over to gear but without the advantage of a easy max Smite speed while maintaining max resists under conviction.

Break points

0 9 2.77

5 8 3.12

24 7 3.57

65 6 4.16|||Quote:








I know hammerdins cannot solo uber-tristram, but I have seen various guides suggesting the single point in smite and the right gear can allow a hammerdin to solo uber-trist.



My Hammerdin build is very basic.



Shako

Enigma

HoTo

HoZ

Arachs

Magefist

Sandstorm Trek

(no rings or ammy yet, but maras and soj eventually)



I don't really feel like making another paladin charecter just to try and get a torch for this one, so using the hammerdin would be nice.



Is it possible to solo, and what equipment should I try to get?




There are lots of threads already, but

One point smither works just fine, no need to change build.

You need open wounds (Dracula's Gloves)

You need resist (Threachery fade prebuff, pala shield 40... resist with 4 pdiamonds)

You need crushing blow (guillaume(um)) helmet

Use wizzpike against uMeph so you don't need to stack resist too much.

Black or other crushing blow weapon against those others.



CtA at switch helps a lot too (but not needed).

Some absorb gear might be good if you have low life (Ravens, ThunderGod's, The Rising Sun)|||How about something like this?





Helm: Guillame's face



Armor: Griswolds (socketed with...?) // 'Smoke' for the 50% all res. (Just stay with Enigma?)



Shield: Herald of Zakarum // Griswold's 3x Pdiamond? (don't know which would be better)



Gloves: Dracul's Grasp (lifetap gloves?) // Blood crafted gloves hopefully getting crushing blow/resists



Rings: Ravenfrost rings (Can't be frozen, cold absorb, cheap)



Amulet: Maras



Belt: Arachnid Mesh



Boots: Gore Rider



Weapon: 4x shael crystal sword/dimensional blade/phase blade.



Weapon switch: Life tap wand // Wizzyspike // HoTo // ??







---------------------

I gather that Gore Riders, Guillames Face, and Dracul's are "must-haves" and that high resists are very important (I currently play hell with negative resists, except for poison resist)

I'd like to keep as much gear the same as I can (limited stash space)

Could anyone explain what the plan is to run uber-trist? I've never done it, or seen it done, and I can't seem to find a good guide that explains it. (what auras, what monsters do I kill/how/when, etc...)



EDIT:



Nevermind explaining it, I think I found a good guide here. I haven't read it all the way through yet, but its seems well written.|||Quote:










I'd like to keep as much gear the same as I can (limited stash space)




Guillaume and Treachery/Smoke you can store to your merc.

If you use Treachery (fade rebuff, go outside town act5, stand over fire, takes couple seconds to trigger fade) you can use Enigma.

Griswold shield is good enough, use that. Spirit shield is very good too and better for you hammers too. You save space by using it.

Fleshripper is good weapon and takes only 3 space to store.

Gore Boots not needed, if you have ~50 crush and enough open wounds.



Do you have enough str to wear Guillaume after you remove Enigma and Boots?|||Quote:




Do you have enough str to wear Guillaume after you remove Enigma and Boots?




I'm not sure, I'm at work now, so I can't check




Quote:




Guillaume and Treachery/Smoke you can store to your merc.

If you use Treachery (fade rebuff, go outside town act5, stand over fire, takes couple seconds to trigger fade) you can use Enigma.




Treachery?



Fade rebuff?



I'm still fairly new, sorry.|||Quote:








I'm not sure, I'm at work now, so I can't check





Treachery?



Fade rebuff?



I'm still fairly new, sorry.




Treachery is runeword armor

3 Socket Body Armor Shael + Thul + Lem

5% Chance To Cast Level 15 Fade When Struck

...

That level 15 Fade (when it triggers) gives you 60 all resist and 15% damage reduced. By standing above fire is easiest way to trigger it fast.

When it triggers your char turns to 'ghost' like. It stays on 288 seconds even if you remove armor, so you can use any armor after it triggers.|||Awesome! That will be worth storing, even just for MF runs, I could always use the resistances.|||It would be worth making a zeal/smite charactor to level 80 specifically for the easier time completing ubur trist to be honest especially since you can use worse off gear and get the same result.|||That would be the most simple solution...



I just hate leveling from 1-45. 45-80 is fun and easy.



Whats better, Zealot, or Smiterdin?

A couple Uber Questions?

I followed the 1 pt in smite guide.

I wear:

Heaven's Light

Guilluame's

Fortitude

Upped (and um'd) HoZ

Dungo's

Gore Rider

Drac's

Ravenfrost

5 life steal BK

Highlord's

With Heaven's Light as my weapon, what should I put into the 2 sockets? I don't think I need the IAS, but I don't know what else I could add that would help?

Also, what other helmets would be an option here? Is Guillaume's hands down the best?

Thanks to all of your advice, I have been successfully ubering and have so far found a 15-20 Pally and a 20-17 Zon!|||You've got plenty of options for sockets - you could ber/ber it, but if you can afford that, you'd probably use a different weapon altogether. Something as cheap as pskulls will help with leeching. You can always google the german d2 speed calc to check your ias.

Guillaume's is hard to beat for the task - Short of a weapon you aren't getting that much CB from one source. That, and the +str and fhr make it hard to suggest anything else if you aren't having res problems.|||Nope, no resist problems. I only die when the game has a momentary lag. Even a second of not hitting/leeching & I'm toast.

I was thinking of subbing Mara's in for Highlord's. I'd gain some attributes, resists and + skills from Mara, but lose the IAS from Highlord's. In this case, I may double-shael my Heaven's Light. Decisions, decisions. Thanks for the advice.

Uber Smiter Help

Hi there!

I am new at the forum and i have a question regarding my smiter for solo uber runs.

i use last wish, exile, maras, gore rider, draculs, arach, raven and bul kathos and a set item winged helm which i cannot spell (something like guliams or so).

i am a bit concerned that my damage although fanatism is maxed out is only max 2k. will it be enough?

i am also having troubles with my resistances, but i hope i can trade some res charms.

thanks in advance for your help

Facetious|||Your build is all over the place and seems to combine 3 different schools of thought to a terribly inefficient build. You are using last wish which pretty much single-handedly provides all the crushing blow you will ever need at its worst possible spawn.

Im going to suggest a optimal set up using last wish as im sure others will suggest the damage school of thought.

Helm : Kiras Gaurdian - 70 All resists, Cannot be Frozen, 20 FHR, Ideally the socket should be 15Allres/15 ias jewel because phase blades with level 10+ fanaticism require 15 ias from equipment but if your using 20 ias gloves then Um or 15allres/7 FHR jewels for the stupidly rich.

Armor: Fortitude with 30 Resistances

Weapon: Last wish phase blade with as much crushing blow as possible.

Shield: Herald Of Zakarum upped because you only need one source of life tap and this would give the most damage.

or

Sanctuary in a 45 all resistances base zakarum shield or sacred Targe. This can really make a difference in your resistances giving you up to 115 all resistances.

Gloves - 20 IAS 10CB/15 Str blood gloves or LoH or Steelrend

Belt - String Of Ears

Boots - Gore riders

Jewelery - Maras and 2 x BK

Worst possible case you will have 75% crushing blow, Lifetap and around 200 all resists.

Enough for -25 all resists after meph.

Best case

85 kiras

30 Fort

72 HoZ

30 Maras

217 before fade

and with fade

56 Fade

273 which is nearly enough for 75 all without charms.

2k is more than enough smite damage for uburs but whats you skill layout.|||I have done a few UT runs with equipment much less expensive than yours. Here are my thoughts:

1. Switch the arach out for thundergods, which gives you increased lightning resist and absorb. Plus skills don't really help a smiter that much.

2. Even with maxed resists in hell, I had problem with Uber Mephisto's conviction aura. Use salvation to counter Mephisto and you should be fine as far as resists are concerned. Switch to Fanaticism once Mephisto is dead.

3. It is the crushing blows from your equipment that make smite effective, and also I believe there is some display bug in the character's screen for how added damage is calculated for smite.|||Only Grief has a LCS error with smite and he uses last wish which means no problems with the LCS that I know of.



Thundergods is a good choice but is largely unneeded with the level of equipment he has.

SoE will actually help throughout the rest of the game and especially the Matrons den.|||Hi!

Thanks for the numerous answers!

i will try to get some of the equipment mentioned here.

my skill layout is as follows:

20 fana

20 smite

20 holy shield

the rest is free as for the moment.

i forgot to say. i use CoH as armor, which already give +65 resis

thanks again for all your inputs

greets Facetious|||Your damage is good enough. You just need either a ias jewel, 10% ias gloves, or hlords to max out your ias with lw pb. Yes stick with coh since the dps is not too different from fort anyways.|||dear lord. with that kind of stupid high-end gear you should be able to solo UT blind rolling drunk with a cat piddling on your keyboard while riding a mechanical bull.|||I recommand u just forget about the coh and fort, and stick to enigma. Running arround in lilith tomb and izual pit is gonna give u a headach here and there.|||Quote:








dear lord. with that kind of stupid high-end gear you should be able to solo UT blind rolling drunk with a cat piddling on your keyboard while riding a mechanical bull.




Didn't quite get that image in my mind, but was thinking along those lines, and how people manage to acquire such pretty things without a basic understanding of why they should want them =P|||I would like to think mfing....hopefully mfing.

Three Questions

1. Which Merc should I use for Normal diff? I am level 21, in Act II, and still have the act I Archer. I think that the standard "Best Merc" is Nightmare Act II Defensive, but what should I use until then?

2. When should I respec and start building my Hammerdin? I currently am using Holy Fire, at about level 15, and am killing pretty well, but it's not my intended build. Should I just wait until I start having trouble?

2. Can I have one Offensive and one Defensive aura active simultaneously, or one aura period?

Joe|||1. If you are surviving well enough, then I wouldn't bother changing my mercenary for the virtue of 'If it ain't broke don't fix it'.

2. Holy fire? That seems like an odd choice of skills, but if works for you that's fine. If you are playing on Bnet, i'd hold off Hammers until I start doing baal runs in public games (which means level 25, 24 when you do the ancients quest).

3. The word 'active' when it comes to auras sometimes confuses me, so i'll use another term. You, as a paladin, is what I called an aura source. You can only be the source of 1 aura, but you receive all auras that come from different sources, such as your merc or items. (This applies to both defensive and offensive auras, they work identically) So you cannot be the source of both Concentration and Fanaticism auras, but if you were wielding Beast runeword and you turn on Concentration, you (and anyone within the range of those auras) would receive benefits from both.|||You can't have two auras simultaneously without the help of gear that grants auras.

However, it IS possible for auras to have an lingering effect.

For example, Conviction will remain in play for a second or two after you switch it off, perhaps to another aura. That's pretty much all you can do without the help of gear.



-Kinky|||Thanks - what I meant was in fact "self-cast" auras - I know that, for example, a Merc's Insight Meditation can apply to me, but I was wondering if I can cast two simultaneously on myself. For some reason, ISTR reading back before the expansion, that Pallys could have one offensive and one defensive. Guess not.

Joe